I didn't know so many British and Americans were so important in creating stuff for Japanese companies too Because they hacked a Nintendo console. And made it capable of running a game in 3d. Which is illegal to do. But the Nintendo staff didn't believe that is possible and they wanted to see it after they heard about it so invited them and saw. Then asked them if they will make a game for their new console like thisThat game was 1993 tho and built on a console that wasn't
两天看完这部由马里奥的配音演员Charles Martinet讲述的电子游戏早期历史,一共六集,每集40多分钟,从雅达利讲到了Doom毁灭战士,感觉就像逛完一个博物馆。Charles Martinet本人没有出镜并且没有“特意”喊出马里奥的那些台词,片子的特色之一是让一些老牌游戏制作人做出一些“游戏动作”,另外就是出现大量的“用纸和笔”创作的画面。因为内容问题,诸如小岛秀夫宫崎英高等现在很有名的游戏制作人没有出现(他们的游戏倒是在一些混剪里出现了,尤其是黑暗之魂,出现了好几次233)
本片中介绍的电子游戏历史中的高光时刻:
1978年,西角友宏《太空入侵者》让街机销量上涨200倍,美国游戏界的雅达利2600系统是的一款超级畅销家用游戏机(也就是我等小时候玩的小霸王学习机的前身);
麻省理工的几个大学生买了几天游戏机放在宿舍楼没多久就赚回了学费并且修改程序增加游戏难度为的是让人不要玩那么长时间;
《吃豆人》是受到披萨的启发而设计出来的;
1980年,任天堂的田中宏和凭借《雷达屏》《大金刚》打入美国市场,经过重新设计颜色,任天堂掌机销量惊人,占据全美四分之三市场份额
“剑指高分”电子游戏历史中的高光时刻
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